Portrait


My name is Sunisa, and I am a 3D graphics designer.

This website contains some of my work, my CV, and a blog where I put some work-in-progress art and other things. I try to keep it updated, so please keep coming back!

 

CV

My goal

Within the coming years I want to increase my practical experience and further strengthen my skills as a 3D artist. In that way, I expect to become an even better and more useful team member.

Profile

I have experience in 3ds Max, Maya, ZBrush, Adobe Photoshop, Adobe InDesign, and Adobe Illustrator. Creating 3D models is the thing I enjoy most, but I am capable of digital painting, photography, creating logos, and pixel art. As a person I am serious, hardworking and dutiful. I am often very meticulous, and I don’t like to be careless in my work.

Experience

Psychic VR Lab (February 2018 - August 2018)

  • Internship at a VR company, where I’ve been working independently as 3D designer and was assigned to help out with several projects. Some of the projects are: The White Cube (fashion experience), Chloma (fashion brand) and Yurumerumo (Japanese Idols).

Pathos Interactive (February 2018 - June 2018)

  • Contract employee. I was responsible for modelling and rigging two characters for the game Bannermen.

Pathos Interactive (September 2017 - December 2017)

  • Internship at a small indie-game company, where I created multiple characters for the game Bannermen. I was responsible for modelling, rigging, UV-mapping, and texturing the characters.

Education

Yrgo (September 2016 - June 2018)

  • Programme: Computer Graphic Design - 3D; where I got the majority of my skills as a 3D artist.

Uppsala University (January 2016 - June 2016)

  • Course: 3D Modelling and Visualisation with ZBrush

Luleå University of Technology (January 2016 - June 2016)

  • Course: Digital Painting and Concept Art

Linnaeus University (January 2016 - June 2017)

  • Course: Digital Image Editing

Dalarna University (January 2017 - January 2018)

  • Course: Japanese I: Basic Language Proficiency

  • Course: Japanese I: Language Proficiency

Yokohama Design College (April 2016 - May 2016)

  • Short term course: Japanese Language

Komvux (August 2012 - December 2015)

Finished my high school degree. Took multiple courses concerning graphic design, illustration and painting.

Technical Skills

Software

Experience Level

Software

Experience Level

3ds Max

2 years

Adobe After Effects

2 year

Maya

1 year

Adobe Photoshop

5 years

ZBrush

1 year

Adobe InDesign

2 years

Substance Painter

1 year

Adobe Illustrator

1 year

3D Coat

1 year

Unity/Unreal Engine

3 months

Hobby projects

Noroi (December 2018)

  • A hack 'n slash game, where I created almost all the 3D art for the game.

Flat Builder (August 2018)

  • A physics game, where I created some 2D art for the game.

Catastrophic Cities (December 2017)

  • A city builder game, where I created all the 3D art for the game.

The Great Below (November 2016)

  • A game created for a horror jam. I created all the pixel art for the game.

Interstellar Cruise (December 2015)

  • A game that takes place in the near future on a space station, with pixel art graphics. I created the logo and the majority of the sprites.

Monstrous Bosses (August 2015)

  • A game about being a monster and a boss. I created the pixel art for the game.

Chroma Watcher (April 2015)

  • A game about mixing and shooting colour, where I created all the graphics and logo for the game.

Grocery Rush (January 2015)

  • A game where the player needs to navigate through a grocery store to pick up goods. I did all the pixel art and the logo.

Sprite sheets

  • A collection of sprite sheets for the games.

Language skills

I am fluent in both speech and writing in Swedish and English. I can speak, read, and write Thai, and know the basics in Japanese.